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Rules
Master the game of Dicey Dice Golf. Simple rules, endless strategy.
Setup
4 players total: 2 teams of 2
One 12-sided die per foursome
One scorecard per round
Per Hole
Teams form based on tee shot position: furthest left vs furthest right
Low net score wins that hole. Low high net score also wins that hole. If each team wins one, they wash (no net winner)
Rolls are earned regardless based on achievements that hole
Roll the die on the next tee — result determines units for that hole
Earning Rolls
Low Net
— Team with lowest combined score: 1 roll
Low High Net
— Team with lower highest individual score: 1 roll
Win Both
— Win both net and high net: 2 rolls
Birdie
— 1 roll per birdie
Eagle
— 2 rolls per eagle
Sandy
— Up and down from bunker: 1 roll
Pulley
— Make first putt from beyond flagstick length: 1 roll
Closest to Pin
(Par 3s): 1 roll. (If closest to pin 3-putts, roll goes to other team)
Settlement
Track all rolls and outcomes on scorecard
After 18 holes, calculate total units per team
Settle payouts at the 19th hole
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